Fresh from the ForgeNews & Patch Notes
Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.
2026-08-06Orders for your summons
- Your summon takes orders.
pet attack sends it at whatever you've
targeted, pet attack <id> at a particular monster you can see, and
pet passive stands it down — a player asked for a way to point a summon at
something its own instincts would have walked past. An order that stops making
sense, because the target died or left the map, simply lapses and normal
behavior takes over.
- Health bars over your own summons. A creature you summoned carries a
health bar the same way a monster you're fighting does, so you can see at a
glance how your companion is holding up. Another player request; other
summoners' pets still draw you nothing.
- Jump leaves the rest of you free. Casting Jump no longer parks your
looking, talking, casting and pack for the length of the two-square hop —
only your feet ride it out.
- Safer saves. A login on a server mid-rotation that would have quietly
dropped gear that server didn't recognize is now turned away instead; try
again a moment later and you land with everything intact. And a flaky lookup
can no longer take away a living character's house.
- Fixed: reconnecting — a page refresh, or picking the game back up on a second
device — keeps your guidance and Hall of Records listing toggles showing their
real state.
2026-08-05The road walks itself
- Travel there hands-free. The new
travel command walks you along your
tracked mission's route, stopping the moment you're hurt, move on your own, or
type travel stop — and your journal's tracked mission gains a Travel action.
Out on the continent the compass aims down a real trail now, instead of
through the mountains.
- Open windows by name.
window inventory on — or ground, spells, messages,
chat, combat — so any window can sit on an alias or key you choose. A player
asked for it.
- Comfort & control. An off-by-default Settings → Interface option lets a
gamepad's bumpers walk the button bar and the left trigger press the
highlighted slot. The damage flash gets an off switch and a threshold, so by
default only a hit taking 5% of your max HP paints the red rim. Dragging gear
in your web inventory drops it where you aimed again. And the Settings dialog
keeps one size across its tabs.
- The Minath Monster Arena keeps score. Clear one of the built-in arenas and
you get your results and the Town Crier's shout — a player reported that
neither ever came.
- For new characters who type. The first missions name real commands —
loot chest, sell all — instead of telling keyboard players to tap, the shop
errand marks the store's door on your map, and the talking lesson lets you walk
out instead of holding you there.
- Combat & spells. A weapon that procs a spell no longer breaks its own
concentration on your next step, so the whirlphlosion axe's frost wave grows to
full size — two players reported that one. A siren's lure drags you without
locking you out of looking, casting or your pack. And fireballs stop chewing
the garden doors inside Minath homes.
- World. The Crypt of Ernzof's doorway dwarf hands out the quest again,
Kyalami's Memorial Tower no longer turns away characters above level 5,
Sokoban's weapons hit harder across the set, and the Obsidian Precipice's
boulders take a share of your health per hit and shatter into rubble.
- On a phone browser, shop floors name the item you step on, exits name the
teleporter underfoot, and your mail opens the tappable mailbox — affordances
the iOS app already had.
- Fixed: walls in fog draw as walls instead of dithered floor, a bare
apply on
a marked staircase no longer hits the mission marker, a bayonet still attached
to your gun can be repaired at the anvil, the newbie-house quest stops pointing
you at unreachable lava, and auto-eat will lick an Everlasting Gobstopper when
nothing else is left.
2026-08-04Who's who, and what your gun really does
who names your guild. Your guild shows beside your level and race
everywhere the player list appears — typed who, the #who dialog,
guildwho, and the Who's Online page. A raid leader recruiting for boss runs
asked for it.
- Know what your gun really does.
appraise reports malfunction chance and
reload speed as the wielder actually gets them — a parrot on your shoulder
reads as the real 0, with the gun's own number in parentheses when the two
differ.
- Health bars beyond monsters. A wall or gate you're attacking now carries a
health bar while you damage it, so you can see how close it is to giving way.
- A bigger free stall. Your free bazaar stall is rebuilt roomier at 8x8 the
next time you walk into it, with your goods and your own placements exactly
where you left them.
- The auction-house concierge answers in numbered lines, one match each, and
those numbers are the ones
bazaar find <number> takes — a player sent in a
screenshot of the old wall of text.
- Stay out of the index. Settings has a per-character toggle to keep that
character off the public Hall of Records player list.
- Your commands list makes sense. Some sixty verbs that used to pile up under
"Other" — enter, swim, learn, forget, equip, keep, the shop verbs, the
greetings — are filed under the category they belong to, each with the
description its own handler gives.
- Combat. A large character — an uncoiled naga with a wall at their flank,
say — no longer loses the shot at launch; the arrow leaves the bow.
- Comfort & clarity. Flipping the command box in or out of the Messages
window no longer takes the caret out of your sentence. Steering with the fire
pad stops parking your other actions for a step. Builder Mode's archetype sheet
keeps its title and close button clear of an Android status bar.
- Fixed: reloading after a long session reconnects you to the server you were
actually on instead of timing out, your summoned pet comes along through a
world rotation even when you're set down somewhere unexpected, a teleporter
whose destination differs only in capitalization works again, an offering paid
from your wallet costs what it asks rather than the coin stack you were
carrying, and
name sword of hover names the sword instead of vanishing.
2026-08-03Into the crypt
- The Crypt of Ernzof. A new dungeon and quest out of Glacier Point: the
Frost Dwarves went into exile after their war with Besar, and someone has to
find out what became of King Ernzof and his court. Level 15 and up.
- See where your skill points went. The new
trained command lists the
points you've actually spent per skill and how many are left — a player asked
for it, since skills folds every bonus into one total.
- Know your damage. Another player request: drink an enlightenment potion
or type
body and your derived offense bonuses are spelled out.
- Crowns, in two numbers instead of four. Your wallet now reads Crowns
(unrestricted) and Bonus Crowns (spendable at most crown machines, not
redeemable for gold or giftable). Players said four was overkill; nothing you
own or can spend changed.
- Full moons. On a full-moon night, outdoor light lifts one step. Purely
something to look at.
- Bazaar.
bazaar mine pages ten listings at a time with bazaar more, the
way bazaar search does, and a listing keeps its number across pages.
- Samhoc. The castle quest points you to the right throne room again, and
the dungeon beneath the castle is reachable once more — Kris is standing there
on purpose.
- Combat. A missile weapon now searches every quiver you carry, not just the
first. Your target card drops the moment the target dies or you clear it,
instead of lingering. And a hardcore run ended by a monster another player
charmed is a setback, not a retirement.
- Fixed: a gift that fails mid-hand-off no longer leaves the item in two places,
a failed bazaar purchase can't duplicate what you bought, an item that
destroys itself as you drop it stops reappearing, a world rotation that
catches you in a portable hole sets you down outside it rather than at your
savepoint, spellbooks can no longer teach monster-only spells, and game audio
stops when the server restarts under you.
- The manual's death-and-recovery page is honest now: the walk back to your
gravestone doesn't reclaim the XP — a Resurrection spell or scroll cast on it,
or the crowns rez machine, is what does.
2026-08-02A better view of the fight
- Size your health bars. A new slider in Settings → Combat scales the on-map health bars from 75% to 250% — both the floating monster bars and your own. Players asked for it after squinting at them in full bleed.
- Hotkeys for your windows. In full bleed, Alt+I, G, S, M, C and B open and close Inventory, Ground, Spells, Messages, Chat and Combat, so a window you closed with its x is one keystroke away instead of a trip through View → Windows. Another player request; each binding is listed in that menu.
- Run and gun. Tapping a direction on the fire pad now steers you while autofire keeps shooting, instead of refusing to move — a player reported that one. Aimed shots, like a map tap, still explain themselves rather than walking you somewhere.
- Combat & balance. A cannonball bills its direct target once, not twice. Fan-hammering a six-shooter before you've faced anywhere refuses up front and costs you no rounds. And a bare
fire from a standing start takes the shot instead of asking which way.
- Hardcore runs end by a real hand. A kill landed by another player's summon, pet or charmed monster sets your run back, but no longer retires the character for good.
- Pets keep up. Your pet can follow you onto the Continent now without VIP, where summon travel used to leave it behind at the border.
- Dungeons. A level whose zones share a theme scatters its hazards once instead of twice — crypt floors were laying down double the coffins, and double the undead that come out of them.
- Fixed: a gift that aborts mid-hand-off lands at your feet instead of vanishing, new mail lights the badge with the message already in your mailbox, a mine cart that loses its map lets its rider go instead of wedging them, and a hiccup during a world rotation no longer paints an error banner.
- Under the hood: a burning creature's flames now move in step with the fire beneath it, a spell's flames stop lingering on screen after the spell is done, and a client that dialled its effects down for a slow stretch can climb back to full speed instead of staying there all session.
2026-08-01Sea legs and safe landings
- Sailing gets its sea legs. A broadside that can't clear the muzzle now bursts and says why, instead of silently eating the round you paid for. A ship stays under way until the last passenger steps off, rather than mooring herself when the first one does. Tap-steering no longer locks you out of looking, casting or your pack for a step. A portable hole can't be opened below decks. And crew below decks ride a world rotation out aboard their hull, not sealed in an empty copy of it.
- Dying works properly again. A death restart is no longer turned away by the gates that seal a map, so you restart instead of standing where you fell with your gravestone down and the monsters still on you.
- Random dungeons play fair. A cavern's vault gets a real locked, trapped door like every other vault. A key on the critical path is never hidden behind a lock the level gave you no way through. Nothing hostile spawns inside a village palisade. Levels promised light stay lit. And a dungeon that follows you across a rotation stops rerolling its monsters stronger each time.
- Spells. Magic mouth hands your mana back when it stops to ask what to engrave, so a mouth costs one cast rather than two. Shadowstep's
@target opener reaches five tiles now instead of demanding you stand next to your mark.
- Comfort & clarity. Dropping, throwing and picking up work right through the minutes before a rotation. A player reported wizard-only verbs like
drain and migrate showing up in an ordinary commands list — they're gone. keep now protects your starter food from auto-eat. And a word like "hover" inside an emote, a letter or a chat line stops being swallowed.
- Fixed: an emptied pack and a cleared ground view update on screen, a moving light no longer blinks a waypoint's glow off, and a refused hand-off during a rotation says the server restarted instead of blaming another login.
- World touches: the priest is himself again instead of a year-round snowman (his Christmas coat still comes out in season), Zyxxryth's crash sequence really does unlock the three doors it promises, and Ramtusk's second spooky painting is no longer a blank frame.
- Under the hood: fewer redraws when lights move, when you walk, and during big fireballs.
2026-07-31No more waiting for the clock
- Selling and giving work right up to a rotation. Shops take your loot and pay refunds, and handing an item to another player goes through, in the minutes before the world rotates.
- Spells stop charging you twice. Eighteen more spells — bless, repair, charging, the blade spells, charm and paralyze among them — hand back the reagent, food and mana when a mistyped target opens the chooser instead, so picking from the list costs one cast, not two.
- A mouse sweep is not a purchase. Hovering an item row no longer reaches the machine underneath it: vending machines, upgraders and the resurrection machine stay quiet until you actually click.
- Vaults are vaults again. A random dungeon's locked room now materializes with a real door — locked, sometimes trapped — instead of a gap in the wall, and its guardian stands inside the room rather than on top of the treasure.
- Boulder blast, bat blast and arrow volley look like themselves again instead of tinted flame, and each cell of the blast animates on its own beat rather than pulsing in lockstep.
- Combat & balance. A pirate's parrot now actually lowers your gun's misfire chance, the way it always advertised. Henteko Forest generates at the difficulty it was meant to have. Sword sounds thin out during a long grind, while a fresh fight's opening blow always lands loud.
- Comfort & clarity. Setting the over-the-map combat feed to off or combat-only is honored in every layout now — a player reported that one. With the Messages window closed in full-bleed, a small pill brings the log back.
skills files guild penalties under Guild skills instead of Natural, from another player report. And your button bar keeps your own icons when you've cleared its commands.
- Fixed: a refused sign-in says so instead of blaming your player file, the tip refusal names your Gifted wallet, your item list can no longer arrive after the updates that index into it, and the door into SirPam's sidescroller area no longer turns you away.
- Under the hood: less redrawing per spell tick and per monster retarget, and crisper flat artwork on standard displays.
2026-07-30Clean kills and honest numbers
- A kill you can see. When something you're fighting dies, a brief skull burst marks the tile, so a kill still reads clearly even when combat lines aren't in your feed. On phones that feed now defaults to text only; any scope you set yourself still wins.
- The command box goes where you want it. Input placement is its own setting now — dock it inside the Messages window or float it on the command bar, from Settings or the Messages title bar. Nothing moves unless you move it.
- Bazaar search past the first ten.
bazaar more pages through the rest of your results, item numbers stay absolute across pages, and a long list is no longer quietly cut off.
- The compass opens the real world map on the web client, instead of the old inline picture.
- Spells stop charging you for nothing. Cancelling a target prompt hands back the reagent and the food, a join or summon scroll is spent only once the spell reports, and prompt-pass mana comes back only when it was actually charged.
- Combat & balance. The protection shown on your paperdoll, in
body and from appraise is now the number combat uses. Bow attacks pick an arrow that can actually kill the target, from your quiver or your pack. Attacks no longer land on a corpse that hasn't been buried. Smart-heal cures petrification ahead of anything merely survivable.
- Comfort & clarity. Clicking the map mid-run redirects you at once, and a fresh movement keypress is never swallowed. A greyed target frame no longer sticks on screen after the target dies. Hotbar icons keep their pictures across server restarts, and your button bar is no longer reseeded with generic commands at every login — a player reported that one. Settings now names viewport width and height on the axes you're actually looking at.
- Fixed: a hover no longer opens a panel under your finger or pops a vendor's purchase confirmation, a new inventory row scrolls into view, your load recounts when part of a stack moves in or out of a bag, gold quest footsteps can be called off again, and a network hiccup during a rotation no longer paints an error banner.
- World touches: a log bridge now reaches the marooned hunter across the river in Rakshasa Harmya, your summoned pet no longer strands itself when you cross to the Continent, and loot machines restock on their timer again instead of freezing at their first roll.
- Under the hood: an item dropped in a home you own can no longer be lost when a session ends abruptly.
2026-07-29One account, every platform
- Account linking is here. Play on more than one platform — Steam, iPhone, Android, or the
web? Link two accounts from the account screen (Game > Sign In...) and they count as one:
Crowns bought on either are spendable by both, and your account XP and VIP status combine.
You sign in to the second account once to prove it's yours. Fine print: a linked pair shares
one daily login gift, only one character across the pair can be online at a time, and
unlinking is a support request.
2026-07-28Full plates and open bridges
- Auto-eat feeds everyone now, and quietly. Vampires finally have something to reach for — auto-eat handles drinkables, so a starting blood vial counts as a meal — and any new character whose kit carried no food now starts with a ration. When it feeds you it says so in one line, with no sound and no separate heal message.
- The Bifrost is open again. A coordinate stored in an unexpected shape made the Point Bifrost abort the load of Asgard's arrival map, locking players out whenever the bridge had spawned.
- Gifted crowns keep their own wallet. Crowns someone gifts you land in a Gifted balance that spends on anything a personal crown buys — enchanter, modder, prize vendors — but can't be cashed out at the ATM or passed along again.
currency gifted explains it; crowns already in your personal wallet are unchanged.
- Homes that refused to load are recoverable. A home whose stored map record had been left empty told you "unable to load your home map" at every login and dropped you on the newbie map. An empty record is now recognized and your home rebuilt.
- Recoil follows the shot. A gun's kickback sends you back along the line you actually fired, instead of whichever way you happened to be facing — mouse-firing at something south of you no longer shoves you into it.
- Your inventory keeps in step. Three ways your item list could drift out of sync with the server are closed: re-equipping your gear at login no longer fires updates at an empty list, a full resend can no longer leave you permanently one item short, and removing an item by position now tells the client instead of leaving a stale row behind.
- Comfort & clarity. A bag panel's scrollbar appears as soon as its list runs long, without needing a resize. On a full capsule gauge the readout and highlight sit above the fill again instead of under it — a player caught that one the morning after. And
myreports lists only the reports you filed yourself, not the crash reports the client files for you.
- Fixed: reconnecting on the web and Steam clients no longer fails on a stale routing token, a quest item no longer goes missing when handing it over is refused, word of recall stops winding up once it can't finish, and an area whose weather never initialized draws its sky again.
- Under the hood: your XP award survives a kill whose map unloads mid-award, and a batch of rare crashes, the most common one in production among them, is guarded.