Fresh from the Forge

News & Patch Notes


Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.

2026-10-31

One tidy fix

  • Fixed: naming an autobag rule with exotic characters the game can't keep — the name is now cleaned as you type it and echoed back exactly as saved, instead of quietly becoming a different name later.
2026-10-29

Hold onto your keys

  • Quest keys now survive logout. Sixteen quest-critical keys — castle, tower and treasury keys among them — stay in your pack when you log out instead of quietly vanishing.
  • Steam players join the seamless restart. With an up-to-date Steam app, a scheduled server restart now hands you off to a live sibling server mid-session, just like the web client, instead of booting you when the old server shuts down.
2026-10-28

A closer look

  • Hover tooltips on the map now show up reliably: resting your cursor on a monster or item brings up its tip wherever you're standing — previously the tip could silently fail to appear once the view had scrolled away from a map's corner.
2026-10-27

Safer summons, smoother typing

  • A summoned monster's spells no longer hit its summoner's groupmates — the protection meant to prevent this was checking the wrong group and never worked; now it does.
  • In the web client, the Emacs-style editing keys from the command line (Ctrl-A, Ctrl-E, Ctrl-K and friends) now work in the other text fields too — the alias manager, prompt dialogs, and the command palette. The Steam app picks this up on its next update.
2026-10-26

Reading the fine print

  • The Privacy Policy got a full accuracy pass: it now names every payment provider and third-party service the game and its websites actually use, and plainly states that the main website sets no cookies at all.
2026-10-25

Smoother skies

  • Balloon rides are smoother in the web client: the camera now glides along with the balloon instead of jumping. The Steam app picks this up on its next update.
  • Builders: #map delete now checks for the exact name you typed and tells you when no such map exists — map names are case-sensitive — rather than offering a deletion that could never go through.
2026-10-24

Safe keeping

  • Your progress guards itself — if two saves of your character ever race (a live autosave against an offline update, say), the stale one is now refused instead of overwriting your newer progress.
  • Sign-in errors tell the truth: when verification fails because of a problem on our side, you now get a clear "try again, or contact an administrator" message instead of a misleading one about your account.
  • Character renames settle in cleanly — an old teleporter into a renamed player's home now arrives at the renamed owner's map, with no stray copy of the map left under the old name and the bazaar stall's listings intact.
  • The flair-title screen now catches stretched-out and letter-spaced spellings of words that have no place in a title.
2026-10-23

Rivals, ruins, and a well-rung gong

  • Yin and Yang, tuned. In the twin-spirits live quest, the Gong of Harmony now rings on any single weapon hit — spells and arrows never count — and visibly shudders when struck; the spirits' health now scales with the size of the group fighting them, starting lower for small groups; and their battle cries sound like the ancient rivals they are.
  • The Minath Ruins now admit everyone level 11 and up — the level-25 ceiling on the ruins' teleporters is gone.
  • Combat & balance: Shoggoldon can now field up to 300 summons at once (up from 200), and red and soul ninjas reach for their debuffs more often instead of lurking invisible.
  • The floating feed over the map is combat-only in the web client: chat and system lines stay in your Messages window instead of drifting over the map — most noticeable on phones; the phone and Steam apps catch up on their next store update.
  • The world map's recommended-mission pins now skip missions you don't yet qualify for.
  • A player asked, we listened: the Exterminate In Beitdag mission no longer forgets which hives you've cleared when you log out or the server rotates, and clearing more than it asked for still pays out.
  • Fixed: a long-bodied caster's shadow clone now appears beside them instead of on top of them.
  • World: Henteko's samurai stand their posts in fresh modern guard art.
2026-10-21

Combat you can feel

  • Combat hits have impact — in the web client, creatures now flinch and squash when a blow lands, attackers lunge toward their target on a solid hit, and the slain deflate as they fall. The Steam app picks this up on its next update.
  • Cleared means cleared — most monster spawn points now release a single batch instead of quietly refilling several times, so ground you fight through stays won while you're there; places designed for endless reinforcements still refill.
  • Archers: tapping a distant enemy on the map while autofiring now walks you toward it, shooting all the way.
  • Reconnecting keeps trying (web client): once the quick retries are spent, the client keeps gently redialing for as long as the tab stays open — and returning to the tab or app tries again right away.
  • Comfort & clarity: drink from fountain now works as well as drink fountain, trying to get or apply something you're standing beside now gets a straight answer ("You must be standing on the fountain to apply it") instead of "That is not here.", and character descriptions accept ordinary punctuation like periods and <3 (still no emoji).
  • Builders: an item that was removed from the game now drops off your map with one plain note instead of an error report.
  • Fixed: cross-server guild chat now reaches every Rangers member whichever branch they joined, a frozen old tab can no longer snatch your character back after you log in fresh somewhere else, tab-complete no longer offers zap (a command that never existed), freshly updated artwork no longer draws at the wrong size until you reload, and the "Outsjirts" map name is spelled "Outskirts" again.
  • Spell-heavy scenes render more smoothly in the web client.
2026-10-18

Pinch zoom and potion pouches

  • Pinch to zoom — in the web client, pinch the chat, combat, or message panes on a touch screen to resize their text.
  • Every pouch counts — drinking a potion now searches all your potion pouches, not just the first one.
  • In the web client, your health bar now spans your whole body when you're polymorphed into a large creature. (The Steam app picks up web-client changes on its next update.)
  • Fixed: the jukebox's "no song" message now echoes the number you actually typed (a ridiculously long one just shows the song list), a garbled chat translation falls back to plain English instead of gibberish, overlapping flying creatures now stack in the right order on the map, and clearing all of a lever's gate wiring in Builder Mode now saves properly.
  • World: Henteko's general store entrance and New Bura's transport pads are now labeled, the Ghanar Fyr general store no longer thinks it's outdoors, the Old Naga side paths got immovable choke-point barrels and exits that lead where they should, and a ruins treasure tile no longer teleports you away mid-grab.