Fresh from the ForgeNews & Patch Notes
Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.
2026-10-09Taps, tomes, and tidy stalls
- Tap controls now behave for shifted shapes — tapping to walk, jump
(side-scrolling maps included), or attack works properly for coiled and
shape-shifted forms, and path planning no longer misjudges where an
uncoiled body fits.
- Quest targets are harder to lose: items tucked in bags stacked on the
floor now count, a consumed quest item respawns where it belongs, custom
quest tokens survive logout, and mission talk-and-tap prompts no longer get
confused between copies of the same map.
- Will of Diomoros: the tome now trades its sight bonuses for a
vulnerability to melee.
- Paid custom character art is saved the moment you buy it — no more
losing a purchase to unlucky save timing.
- In the web client: dragging an item no longer fizzles when your
inventory updates mid-drag, the hotbar stays reachable on short maps
(desktop paging preserved), and leftover server buttons clear out when you
switch characters. The Steam app picks these up on its next update.
- Builders: removing a bridge or pier now restores the terrain beneath
it, catalog search steps aside while you browse a preview folder, and
triggered sounds now play for everyone standing in a map being edited.
- Chat translation is steadier — already-translated lines keep appearing even
when the translator is catching its breath.
- Fixed: doors unlocked by an NPC no longer stay magically locked, attacks no
longer target regenerating walls that are already down,
veterans and
fogeys no longer drop tied players, the camera recenters when you refresh
after a reconnect, a Henteko gate key now survives for the return trip,
market stalls keep their pending goods through a map reload, and pirate
nagas wear proper pirate art.
- The village post office and blacksmith have their right names back, and
Stone Giants' petrification immunity is described correctly at character
creation.
2026-10-08Steady hands
- Phone players (web client): the Log, Chat and Items panels now maximize
to full screen and restore with a tap. The Steam app picks this up on its
next update.
- Layout presets, steadied (web client): saved presets no longer get
overwritten while you sign in, unsaved edits survive a reconnect, a
conflicting save re-syncs cleanly, and a preset captures only layout
settings — never your read-aloud or audio choices.
- NPCs now keep a separate conversation with each player, so someone else's
chat with the same NPC can't tangle yours.
- In generated dungeons, a cave-in can no longer seal off the route a
big-bodied adventurer needs to reach the stairs.
- Tap-to-walk in SirPam's sidescroller area keeps your feet on solid tiles —
and a safe tap attack across a gap still lands.
- Post-office delivery scrolls now stay in your pack through a logout.
get <name> grabs the item you can actually pick up instead of same-named
scenery.
- A "current mission" requirement now recognizes any mission you're on, not
just the one you're tracking.
- Lanterns and torches now play their turn-off sound.
- In the web client: completed quest pins clear and your current objective
pin returns, resetting the docked layout keeps full-bleed windows intact,
the Messages reopen pill survives an empty feed, a dismissed item row no
longer pops its hover card late, and Builder Mode's map manager shows map
thumbnails again. The Steam app picks these up on its next update.
- Fixed: a command that hits a rare server error no longer leaves your session
unresponsive, kill-count missions keep an accurate tally in numbered map
copies, the Kyalami tower key stays with you after unlocking its door, and
the chess room's top exit in the island hotel leads back into the hotel.
2026-10-07Caverns with teeth
- Caverns fight back — generated cavern dungeons now build their special rooms behind guarded entrances, with roomier routes carved out to reach them.
- Appraisal reads race — appraising an Elune weapon now shows its per-race damage multiplier.
- Monsters that keep their distance now honor their full caution range when avoiding you.
- A looping sound attached to a player now follows them as they move.
- Auto-travel now tells you plainly when a destination sits in a different numbered copy of a map — it can't walk you between copies.
- The training rooms in Slims Fitness Area now show their proper names.
- In the web client: your target's frame stays inside the visible map, lingering death animations clear when the game resumes from a pause, and the signup page's name check always refers to the name you've typed. The Steam app picks these up on its next update.
- Fixed:
get <name> finds items whose name ends in a digit, dragging an item onto a bag that won't take it no longer grabs the item first, stale group invitations no longer linger in menus, the shout history no longer drops entries, locking a chest no longer clicks twice, and Olympiad gates close even through fog.
2026-10-06Odds and mends
- Sharper combat: auto-targeting now picks the truly nearest enemy you
can see, monsters with ranged weapons resume using them the moment you
step out of melee, a Firewall cast that gets refused no longer burns the
casting slot, and jumps go exactly the direction you asked.
- Post office: deleting all mail from one sender now works, and the
right letter opens even when new mail has just shifted your inbox.
- Comfort & clarity: you can now move the first rule in your autobag
list, your saved button-bar labels are back when you log in, the audio
toggles in Options mute exactly the channels you picked, and a recycle
bin that refuses a protected item leaves it safely intact.
- In the web client: the target frame tucks beneath objective and boss
cards instead of overlapping them, right-click menus offer only commands
that actually work, raised bags stay above their overflowing neighbors,
and chat translations land on the messages they belong to. The Steam app
picks these up on its next update.
- Easier sign-in: the phone apps no longer fail login when saved sign-in
hints can't be read or stored, the server list's Retry button works
reliably, and the character list no longer shows leftovers from an
earlier session.
- If your browser blocks the payment window, checkout now offers a link to
carry on in the web client.
- Generated caverns dig cleaner tunnels — rooms stay connected, and
passages route around vaults.
- The Knock spell now runs a chest's lock through the proper unlocking
motions, so a magically opened chest behaves like one opened by key.
- Fixed: NPCs answer keywords Even When You Capitalize, Saimon uses real
words to refuse duplicate rations, the maid's south-facing art is back,
nonbinary nagas in kalidemon form show art instead of a missing image, a
hidden halfling's unhide action works again, you stand up after shoving a
boulder, grass rustles fade when their maker leaves, lamps no longer double-charge fuel when
snuffed, your pet's HUD clears after a dropped connection, and telnet
players keep their mixed text styles.
- Under the hood: a lighter minimap and leaner audio memory, especially on
phones.
2026-10-05Locks, castles, and elbow room
- Randomized dungeons, tightened: stairways stay reachable after a dungeon
is assembled, vault doors in no-trap zones are no longer trapped, and a
chain key you kept can no longer open unrelated chain doors in brand-new
dungeons.
- Board games: castling in chess now moves the proper rook to the proper
squares, and checkers boards respond to plain taps and clicks.
- Auto-attack minds its manners: the automatic follow-up swing re-checks
its target first, so a monster you've just pacified no longer takes one
last hit.
- The Raeden–Barampur mission checks off again: defeating LeTreau and
recovering the amulet in his tower now register — those steps never did
before.
- Parties: removing a member works no matter how you capitalize their
name, and a follow request is re-checked against party membership when
it's accepted.
- Elbow room (web client): hotbars you haven't repositioned now page to
fit narrow screens, and the compass and its HUD neighbors steer clear of
floating windows and the command bar — even with the minimap hidden.
- Builder Mode (web client): a move-drag keeps the tile you actually
grabbed and cancels cleanly, catalog searches now show their errors and
offer a retry, and moving a map folder no longer sweeps up folders with
merely similar names.
- Bazaar search (web client) now recognizes paged results, so a long
result list shows past the first page.
- Read-aloud (web client) speaks live updates as they arrive and picks
the voice matching your exact language and region.
- Touch & inventory: dragging an item into an empty inventory now works,
and a second finger can no longer hijack an item you're lifting from a bag.
- Fixed: aliases at the cap can be replaced instead of refused, the
custom-image machine can no longer double-charge its one-time purchase,
password doors match your phrase regardless of casing, a coiled naga
uncoils to follow a clicked path, window hotkeys stay quiet while targeting
or zoom is using the key, the crown-standings "move up" hint can no longer
go negative, a full mute now covers retells, every chat channel and guild
tells, and the web client drops its non-working Change Password menu item.
- Also in the web client: a game left loading in a hidden browser tab now
recovers when you return. The Steam app picks up the web-client items on
its next update.
2026-10-04Pick up a controller
- The gamepad grew up. In the web client, a controller can now play the
whole game without touching the mouse: press Back for Quick Commands — a
pad-driven hub for who's online, your group, journal, character, skills,
button mappings and logout — plus full Inventory, Equipment and Spells
windows, d-pad quick-slot rings for casts, potions and commands, and pad
navigation in every dialog, right down to the login and character-select
screens.
- Aim with the right stick: it sets your facing (a small gold pointer
shows it), and the right trigger fires along it — or at your visible target
when the stick is idle. Push toward a wall, NPC or lever for a moment and an
aim cue highlights the tile A will act on; that cue replaces the old
three-scheme "A button interacts with" setting.
- Remap everything: button defaults have changed for existing pad players,
and the new Button Mappings window (Quick Commands, or Settings →
Controller) rebinds buttons, assigns d-pad slots and resets to defaults —
Settings also gains stick deadzone tuning. The Steam app picks all of this
up on its next update.
- Pets find their way back. A pet that loses your trail now searches
farther to catch up — and teleports to your side when walking can't get
there.
- Fixed: vending machines, ATMs and item upgraders no longer act on their
first row when a stray Enter arrives just as their list opens — the list
waits until you've actually moved the highlight.
2026-10-03Signposts and safety nets
- The Pirate Vault tells you what you're in for: the quest objective now
says it's a ten-level descent you must finish in one trip — leaving the
vault restarts the climb-down from the top.
- Mission details in your journal now show the complete reward, catalog
awards included — the same total the journal list shows.
- Desecrate a mission altar and everyone on the level is now told its power
is lost until the level regenerates — no more wondering why it went quiet.
- Protection now holds everywhere: falling rocks and recoil damage no longer
hurt protected players, and a stray hit can no longer leave a protected
character in a broken state that blocked logging back in.
- Fixed: Builder Mode tile art could draw at the wrong scale in the web
client.
2026-10-02Surer footing, tidier pockets
- Click-to-walk minds the ground. Tap-to-walk routes now steer around
known damaging terrain — lava and its cousins — whenever another way
exists, instead of treating it as plain ground.
- Ground commands got pickier, in a good way:
adjust can no longer
whisk an item off the floor into your pack, and eat, read, and sell
now skip ground items you couldn't actually take — so someone else's
hidden loot no longer blocks what you're reaching for.
- Steadier NPC chats. An NPC now falls back to its written dialogue
instead of going quiet when its improvised reply isn't available, and no
longer mixes up one player's conversation with another's.
- Narrow screens stack neatly — in the web client, a window too narrow
for two columns (think a small tablet held upright) now opens Inventory,
Ground, Spells, and Messages as one tidy stack instead of overlapping them.
- Fixed: Prof. Chelinda in the Valkon Caverns now answers questions about her
diary (she'd only been listening for "dairy"), and loot sparkles stay on
the right tile while the web client's view is resizing.
2026-10-01Walk right in
- Tall buildings let you inside. Stepping or teleporting into a tall
walk-in building — a castle gate, a tower door — now puts you inside it
instead of quietly bumping you somewhere else.
- Teleport traps play fair: one can no longer drop you in a sealed pocket
with no way to walk out.
- Missions: your objective counter — and an open journal — now update the
moment a standing-still kill, a pickup at your feet, or a Builder Mode
placement counts, instead of waiting for your next step; handing a quest
item to its receiver reliably plays their thanks and reward again; and a
handed-over quest item can no longer vanish without the mission completing.
- Home saving, hardened further: several more ways a home map could slip
into a state that silently blocked your later saves are closed — visiting
an offline friend's home and being sent home among them — and pending map
edits now survive a busy burst of maps unloading.
- Fixed: a spell that calls for several reagents no longer counts the same
item twice, long-memoried NPCs no longer mistake a brand-new character for
a past one who shared the name, and a couple of edge cases where an NPC
kept — or wrongly returned — a refused gift.
- In the web client: map overlays now draw with their intended transparency,
and kill markers anchor to the right spot when the view shifts. The Steam
app picks these up on its next update.
2026-09-30Press A to say hello
- Playing on a gamepad? In the web client, the A button now interacts with
what's next to you — talk to an NPC, pull a lever — with three targeting
schemes under Settings → Interface → "A button interacts with". The Steam
app picks this up on its next update.
- A refused gift comes back. Hand an NPC the wrong item — or one they no
longer want — and they return it instead of pocketing or destroying it.
- Quest treasures stay with you: Odin's Rune and the Blackrose relic now
survive saving and logging out.
- Missions & journal: the tesh pixie's journal entry lists the Hall of
Testing's five prerequisite quests, the Restless Barrow tracker no longer
routes you through a random pit in the jungle, hand-this-to-someone steps
credit only the named receiver, and the journal no longer merges two
different missions that share a title.
apply <name> now works on quest lamps from a text client — the tesh
pixie's key-of-passage lamp included.
- In the web client: the minimap clears to fog the instant you change maps
and sketches a provisional view while a slow map loads, game text rides over
the map whenever the Messages panel is rolled up, dragging an item over a
spot that would discard it now refuses up front, and kill markers and your
own HP/SP bars stay put while the camera pans. The Steam
app picks these up on its next update.
- Builders: Builder Mode stays on when you cross into another map (web
client), containers nested inside containers in your maps keep their
contents, and
#map really-delete double-checks its target and always
refuses your home map.
- World: four Maahes maps and the jeweled-dragon dens now show real titles
(each den named for its gem), the Macabre Olympiad's forward gates answer to
levers instead of floor plates, Beitdag's exterminator now points you to the
mission board, and barrels can no longer be pushed
somewhere that strands them on the Minath ruins' second floor.
- Fixed: a stale link to an unloaded home could silently block all your later
saves (a source of lost and duplicated items), a portal into a map that
hadn't loaded yet now carries you in, the
vampire crown no longer double-grants its skills when re-worn, and unarmed
counterattacks no longer trip an error.