Fresh from the Forge

News & Patch Notes


Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.

2026-09-29

What's yours stays yours

  • Your home keeps its changes. Taking part of a stack and opening, closing, locking or unlocking a chest now reliably mark your home for saving, and home links stick around until their save completes.
  • Quest folk no longer pocket a duplicate quest item — if you've already solved the quest, they refuse the item and you keep it.
  • Missions: solving a quest mid-session now credits its bridged mission even if you hadn't accepted it yet, and give-items-to-someone steps count the amount that actually changes hands.
  • Vault guardians in random dungeons now top out at level 25.
  • In the web client: the spellbook no longer flashes empty while your spells load, the minimap recovers if the browser refuses its storage on the first try, and your inventory re-requests itself if it fails to arrive at login. The Steam app picks these up on its next update.
  • On phones, the inventory refresh can heal itself again.
  • Bought loot you can't carry now says so plainly: it's still yours, waiting on the ground.
  • A pet rental that ends while you're between maps now waits until you arrive instead of ending in limbo.
  • World: the Small Ruby entrance to Sidewinder Caverns is now explained where you'd look for it, and the ship's yellowfin tuna holds its post even when a fight tries to shove it around.
  • Fixed: assorted typos in Elune dialogue, and the VIP perk list now describes summon-follow correctly (summons can follow you on the Continent even without VIP).
  • Under the hood: maps load and unload more smoothly around you.
2026-09-26

A quiet night of polish

  • Learning or forgetting a spell now refreshes your spell list right away on phones — it used to stay stale until you logged back in.
  • Fixed: a stray apostrophe in the mimic's bestiary entry.
2026-09-25

Paths repaired

  • Tornaum Castle is reachable again — the paid ride from Minath and the castle's own return portal were quietly dropping travelers on the water outside the walls; both now land you inside as promised.
  • Curse of Henteko: the journal and mission blurb now send you to the right ninja for the right trade, and eight maps in the Henteko region show real place names instead of a template placeholder.
  • Six dead staircases and portals in the Zifa mages' guild and Khazdul keep (Ramtusk) now lead where they should.
  • In the web client: each random-dungeon level now starts with a fresh minimap instead of showing corridors from a previous dive, and emote animations play even when nothing else in the room is moving. The Steam app picks these up on its next update.
2026-09-24

Sound, sight, and things that stay put

  • The Game menu grows — in the web client it now offers mute, show worn items, and quit, each with its own icon (the Steam app picks this up with its next update).
  • Playing sideways on a phone? Game text — tells, shouts, room descriptions, quest text — now rides along over the map whenever no log panel is on screen, so speech no longer hides on the Log tab (web client).
  • The minimap now draws each step exactly where you took it — no more tiles painted a square off, or colors bleeding in from behind walls (web client).
  • Outdoor ambience — birdsong by day, owls by night — now plays on the Ambience volume channel, so its slider and mute finally apply to it.
  • Items you tuck into a bag or chest inside a map you own now save reliably, instead of vanishing — or doubling — when the map next loads.
  • Fixed: #map resize quietly handing the map's ownership to the resizer, and a builder map can no longer be created over another player's map path.
2026-09-22

Loot you can believe in

  • A boss that drops no loot no longer tells the whole map that loot is raining down — the announcement now plays only when there's actually something to catch.
  • Smoother play in the web client on dark, torch-lit maps: the lighting no longer redraws itself over and over while nothing about the lights has changed.
2026-09-21

Portraits back in motion

  • Fixed: an animated portrait could get stuck on a single frame after a map change and stay frozen until relog — portraits now keep animating through map moves.
2026-09-19

Summons, signs, and sturdier saves

  • Summoners, your companion is back under control. A summon that slipped out of the world without dying no longer blocks the spell until you relog — just cast again. Your companion indicator also updates the moment a summon is dismissed or its map closes, and renaming a pet shows the new name on the pet panel and indicator right away.
  • Autocast lists load whole. An autocast list of more than one spell no longer collapses into a single garbled entry when your character loads.
  • Service tables tidy only what they should. Repair anvils, uncurse altars, and identify tables clear away loot other players abandon on them — but that sweep could also destroy the table itself, a home's furnishings, even a bystander standing on the spot. It now takes only loose loot.
  • Hunt marks always show up. A quarry placed in a random burrow could end up nowhere at all if you arrived at just the wrong moment — the Blackrose hunt was the known offender.
  • Cloak and Dagger keeps its place. Logging out mid-investigation no longer forgets who you've talked to, and finishing the mission wipes the slate clean as intended.
  • Window layouts are sturdier in the web client. Each character keeps their own layout, and a tweak made right around a reconnect or server move is saved instead of lost. (The Steam app picks this up with its next update.)
  • Fixed: a naga's coil, uncoil, and shape-shift settle in one clean motion, the dragonscale knife now says why a corpse yields no scales, New Verden's training-hall signs explain the direct train and untrain menus, a riverside sign now hints how to get past the elven bridge guardian, the zoo's camel sign names its camel's true desert, and the postal service repointed its Varak delivery somewhere reachable and corrected the name of New Verden's posting brother.
2026-09-16

Arrows, summons, and one goose

  • Archers, your aim got smarter. Trick-shot no longer wastes a charge on someone else's summon it isn't allowed to hurt — fixed after a player report — and both trick-shot and autofire now pass over targets an arrow would just sail through. Trick-shot also stops trusting stale answers mid-fight: a door opening or a barrier dropping changes its picks right away.
  • Summons mind the rules while you're away. A summon whose caster has logged off can no longer attack players the PK rules protect — fixed after a bystander was struck down on a no-PK map. Clearing one away still works for everybody.
  • Weapon swaps are sturdier. Wielding a new weapon could crash your inventory display mid-update and leave the weapon half-wielded — stuck attacking from no hand at all. The swap now completes or backs out cleanly.
  • Your controller, your rules. A new Settings switch turns off the game's own gamepad reading, so if you map your controller outside the browser (Steam Input and friends), presses no longer fire twice.
  • Fixed: the goose has been shooed off the Barrow Warren entrance, the Using Your Map mission once again asks that you actually carry a map, a long naga body no longer loses track of its own head (which could tangle its movement), and open bag windows on the ground now close when a shape change puts them out of reach.
2026-09-15

Un-stuck and up to speed

  • Stuck kill missions heal themselves. If a mission's monster den was destroyed mid-hunt, the world now restores it so the hunt can finish instead of stalling forever — fixed after a player got stranded at the Golem Foundry. Mission info also now says when a mission is accepted straight from your journal, so you don't go searching for a notice board that never listed it.
  • Shadow clones let go gracefully. A ninja's clone that dies in battle now frees your clone slot right away — no more "You already have a shadow clone active" from a clone long gone, and no phantom second cooldown on your next attack.
  • Vidar's seventh challenge picks up the pace: the elevator ride is nearly twice as fast. A player asked, we listened.
  • On Steam, no more false alarms — you'll no longer be told you're behind moments after taking the newest update.
  • Guild admission refunds now return your crowns in full instead of losing some to the wallet cap.
  • Typing a command without the rest of its words now gets a helpful usage line instead of failing.
  • Fixed: the Patrons' Gallery no longer credits a deleted account's purchases to the next player who takes the name, and a Davos shop no longer stacks four townsfolk on the shopkeeper's own tile.
2026-09-14

A steadier world

  • The periodic hiccup is gone. The world's background upkeep no longer holds up everyone's next command for a few seconds each time it runs — it now works off to the side.
  • The healer's curse plays fair. Logging in while cursed no longer restarts your sentence from the top; you serve out exactly the time you had left.
  • Mercy respawn finds safe ground. A protected near-death respawn now sets you down on the nearest harmless tile instead of right back on the lava that just killed you.
  • Kill missions credit work already done. If you wiped out a mission's targets before that step of the mission caught up with you, it now completes instead of waiting for the den to refill.
  • Supporters on Steam get their due. Playing through Steam no longer hides your purchases from the Patrons' Gallery boards.
  • Two quiet NPCs found their voices: the magic skill trainer now speaks up when you accept the training mission, and the Cloak-and-Dagger courier delivers a line that never arrived before.
  • Trying an account action too many times in a row now says so — "Too many attempts, please try again later" — instead of wrongly claiming the server is unreachable.
  • Builders: the map editor can save maps containing bear, pit and grass traps again.
  • Fixed: shoplist now tells you when a shop has nothing for sale — or when there's no shop in the room at all — instead of answering with silence, the Wizard of Sokoban's greeting now tells you to type his commands rather than say them, and a guild admission that falls through now refunds starter crowns back to your starter balance.