Fresh from the Forge

News & Patch Notes


Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as an RSS feed.

2026-07-10

The pit and the bazaar

  • The Monster Pit — Buy arena tokens from tavern vendors, send monsters into the pit to battle, and watch the matches play out live on crystal balls in taverns across the land.
  • Set up shop in the bazaar — Claim your own stall, put items up for sale, and browse, search, and buy from other players through a new shopfront — complete with price tags and a payout when your wares sell. New directory portals and concierges help you find your way between auction houses.
  • New minimap — A redesigned minimap with fog-of-war, a full-map overlay, and markers for doors and stairs. It can show your current mission trail, and you can drag it anywhere or close it — your choice is remembered.
  • Missions: the journal gives smarter recommendations, and finishing a mission can now auto-track the next one, so you're never left wondering where to go.
  • Save your layout — Create named UI presets and switch between them whenever you like.
  • The website front page got a refresh: jump straight into browser play, see how many players are online, read the latest patch notes, and peek at the top of the Hall of Records — all without logging in.
  • World & creatures: the great fire, water, and air elementals have been rebuilt as fully animated, eight-direction giants; large multi-tile monsters like nagas and dragons now scale correctly out on the overworld; and giants and nagas standing in water are now clipped at a believable waterline, just like everyone else.
  • Comfort: your message log survives a page reload, docked column widths stick between sessions, and heavy bursts like sell all or shapeshifting no longer briefly freeze the screen. Speech bubbles are a little larger and easier to read, and the health and mana gauges look more solid.
  • Fixed: a bag-saving bug that could swallow items, smart-heal chugging potions forever after you shrank a giant, stat wrongly listing your online alts as offline, tap-to-move on phones and high-resolution screens, and a chat panel that could stop auto-scrolling on its own. Also mended: invisible ravine walls, a cut-off old castle interior, and a silent workroom piano.
2026-07-09

Wading in

  • Creatures wade into the water now. Anyone on foot standing in water is clipped at a waterline — ankles in the shallows, waist in open water, chest in the deep — with a dash of white foam and a gentle treading bob. A big monster straddling a shoreline only sinks the part that's actually in the water, and bridges and decks keep whatever's on them dry.
  • Character Card — a new one-stop card showing your identity, currency, XP to next level, vitals, readied weapon, and active effects at a glance, so you stop hunting across stats, score, and tnl. Open it from Commands → Info → "Character Card...".
  • Footpaths are easier to follow: the border glow around dirt, mud, sand, and cobblestone paths now reads with sharper contrast.
  • Fixed: stepping off the edge of the world could briefly leave the stone floor you just walked out of showing in the darkness beyond the map — off-map areas now always paint solid black.
2026-07-08

A big day in the forge

  • Speech bubbles! Nearby speech now floats over the map in reading-speed bubbles, with separate NPC/player toggles. Your message log is unchanged.
  • The Hall of Records is public — browse the leaderboards at https://play.ghosttrack.com/leaderboards, no login needed. Share your rank!
  • Patrons' Gallery & tip jartip <n> (add anon to stay humble) to support the game with crowns, plus crown-gifting polish.
  • In-game surveys — wizards can pose a question to the whole game; vote right from a card in your message stream.
  • Patch notes — you're reading them! Game menu → Patch Notes, updated as changes land.
  • New emotes — consider, pray, hum, meditate, flirt, grin, toast — plus a searchable emote picker.
  • Missions: the journal now has a Recommended section, ranked by how close each mission is — and when you're not tracking anything, the compass points at the top recommendation's giver. There's always a trail.
  • Mission rewards now show as chips in the journal, quest-bridged missions award XP/gold/tokens scaled to the quest (and auto-complete if you already solved it), and clicking the mission compass opens your journal.
  • New players: no XP loss on death while you're a protected newbie, no starvation confusion, and tutorial deaths respawn you in place.
  • Nagas: new coil stance — and a coiled naga in tall grass is hidden; observers see only a ripple. No other race gets this. Nagas can also wear dragon-scale mail now, and long bodies turn corners more smoothly.
  • Combat: autofire acquires new targets near-instantly, and trees, boulders, and bushes now slow movement — for monsters too.
  • Untraining skill levels 1–5 now refunds what you actually paid (previously: nothing).
  • skills output is grouped into natural / trained / guild, and body reports every equipment slot by name.
  • Mimic chests are officially evil — paladins take no alignment hit for smashing them.
  • Arena: round announcements, showman rounds, and lobby signage.
  • Coin Box odds are now fully disclosed — examine one, type odds, or see the public web page.
  • Monsters now show hover tooltips on the map, and rendering is crisper on high-DPI displays.
  • #who shows a rich player list with avatars and a per-player action menu.
  • Bag popups are resizable, HP/SP gauges are draggable in docked mode, the chat splitter can shrink again, and your viewport size survives logout.
  • Fixed: the empty spell-info dialog, the chat censor triggering inside innocent longer words, a rare glitch that drew a tree as a ship, and same-name character remakes not fully resetting.
  • World: the Ghanar Fyr volcano got bigger, and the dirt road art is back.
2026-07-07

Quality-of-life polish

  • Combat now flows into your Messages window in every chat mode by default — one single stream instead of combat hiding behind a separate Combat tab. Prefer the old split? Turn off "Keep combat in Messages when chat is split out" in Settings.
  • The spell hotbar now starts hidden so it no longer covers your health and mana gauges. Want it back? Turn it on any time from View → Hotbar.
  • The hotbar has also moved to the top of the screen and can be dragged wherever you like.
  • Map edges now fade into a soft fog vignette so the frontier feels less like a hard wall. Prefer the old flat edges? Switch it off in Settings.
2026-07-05

Comfort and control

  • You can now drag to resize the inventory and message columns in the docked layout — set the split that works for you.
  • Disconnect from the menu now leaves the game cleanly and drops you back at the sign-in screen with your account still remembered, instead of leaving your character lingering in the world.
  • Zooming your browser no longer strands the floating windows and command bar off-screen — everything re-clamps to fit the new size.
2026-07-03

Chat and audio fixes

  • Combat messages now stay in your Messages panel even when chat is split out, so you never miss a hit.
  • Fixed looping sounds (like fountains) that could go silent for the rest of a session after a single hiccup — they now recover on their own.