Fresh from the Forge News & Patch Notes
Wyvern ships player-facing improvements nearly every day. This is the
running log, newest first — also available as an
RSS feed.
2026-07-10 The pit and the bazaar
- The Monster Pit — Buy arena tokens from tavern vendors, send monsters into
the pit to battle, and watch the matches play out live on crystal balls in
taverns across the land.
- Set up shop in the bazaar — Claim your own stall, put items up for sale,
and browse, search, and buy from other players through a new shopfront —
complete with price tags and a payout when your wares sell. New directory
portals and concierges help you find your way between auction houses.
- New minimap — A redesigned minimap with fog-of-war, a full-map overlay,
and markers for doors and stairs. It can show your current mission trail, and
you can drag it anywhere or close it — your choice is remembered.
- Missions: the journal gives smarter recommendations, and finishing a
mission can now auto-track the next one, so you're never left wondering where
to go.
- Save your layout — Create named UI presets and switch between them
whenever you like.
- The website front page got a refresh: jump straight into browser play, see how
many players are online, read the latest patch notes, and peek at the top of
the Hall of Records — all without logging in.
- World & creatures: the great fire, water, and air elementals have been
rebuilt as fully animated, eight-direction giants; large multi-tile monsters
like nagas and dragons now scale correctly out on the overworld; and giants
and nagas standing in water are now clipped at a believable waterline, just
like everyone else.
- Comfort: your message log survives a page reload, docked column widths
stick between sessions, and heavy bursts like
sell all or shapeshifting no
longer briefly freeze the screen. Speech bubbles are a little larger and
easier to read, and the health and mana gauges look more solid.
- Fixed: a bag-saving bug that could swallow items, smart-heal chugging potions
forever after you shrank a giant,
stat wrongly listing your online alts as
offline, tap-to-move on phones and high-resolution screens, and a chat panel
that could stop auto-scrolling on its own. Also mended: invisible ravine
walls, a cut-off old castle interior, and a silent workroom piano.
2026-07-09 Wading in
- Creatures wade into the water now. Anyone on foot standing in water is
clipped at a waterline — ankles in the shallows, waist in open water, chest
in the deep — with a dash of white foam and a gentle treading bob. A big
monster straddling a shoreline only sinks the part that's actually in the
water, and bridges and decks keep whatever's on them dry.
- Character Card — a new one-stop card showing your identity, currency, XP
to next level, vitals, readied weapon, and active effects at a glance, so you
stop hunting across
stats, score, and tnl. Open it from
Commands → Info → "Character Card...".
- Footpaths are easier to follow: the border glow around dirt, mud, sand, and
cobblestone paths now reads with sharper contrast.
- Fixed: stepping off the edge of the world could briefly leave the stone floor
you just walked out of showing in the darkness beyond the map — off-map areas
now always paint solid black.
2026-07-08 A big day in the forge
- Speech bubbles! Nearby speech now floats over the map in reading-speed
bubbles, with separate NPC/player toggles. Your message log is unchanged.
- The Hall of Records is public — browse the leaderboards at
https://play.ghosttrack.com/leaderboards, no login needed. Share your rank!
- Patrons' Gallery & tip jar —
tip <n> (add anon to stay humble) to
support the game with crowns, plus crown-gifting polish.
- In-game surveys — wizards can pose a question to the whole game; vote
right from a card in your message stream.
- Patch notes — you're reading them! Game menu → Patch Notes, updated as
changes land.
- New emotes — consider, pray, hum, meditate, flirt, grin, toast — plus a
searchable emote picker.
- Missions: the journal now has a Recommended section, ranked by how
close each mission is — and when you're not tracking anything, the compass
points at the top recommendation's giver. There's always a trail.
- Mission rewards now show as chips in the journal, quest-bridged missions
award XP/gold/tokens scaled to the quest (and auto-complete if you already
solved it), and clicking the mission compass opens your journal.
- New players: no XP loss on death while you're a protected newbie, no
starvation confusion, and tutorial deaths respawn you in place.
- Nagas: new coil stance — and a coiled naga in tall grass is
hidden; observers see only a ripple. No other race gets this. Nagas can
also wear dragon-scale mail now, and long bodies turn corners more smoothly.
- Combat: autofire acquires new targets near-instantly, and trees,
boulders, and bushes now slow movement — for monsters too.
- Untraining skill levels 1–5 now refunds what you actually paid (previously:
nothing).
skills output is grouped into natural / trained / guild, and body
reports every equipment slot by name.
- Mimic chests are officially evil — paladins take no alignment hit for
smashing them.
- Arena: round announcements, showman rounds, and lobby signage.
- Coin Box odds are now fully disclosed — examine one, type
odds, or
see the public web page.
- Monsters now show hover tooltips on the map, and rendering is crisper on
high-DPI displays.
#who shows a rich player list with avatars and a per-player action menu.
- Bag popups are resizable, HP/SP gauges are draggable in docked mode, the
chat splitter can shrink again, and your viewport size survives logout.
- Fixed: the empty spell-info dialog, the chat censor triggering inside
innocent longer words, a rare glitch that drew a tree as a ship, and
same-name character remakes not fully resetting.
- World: the Ghanar Fyr volcano got bigger, and the dirt road art is back.
2026-07-07 Quality-of-life polish
- Combat now flows into your Messages window in every chat mode by default —
one single stream instead of combat hiding behind a separate Combat tab. Prefer
the old split? Turn off "Keep combat in Messages when chat is split out" in
Settings.
- The spell hotbar now starts hidden so it no longer covers your health
and mana gauges. Want it back? Turn it on any time from View → Hotbar.
- The hotbar has also moved to the top of the screen and can be dragged
wherever you like.
- Map edges now fade into a soft fog vignette so the frontier feels less like
a hard wall. Prefer the old flat edges? Switch it off in Settings.
2026-07-05 Comfort and control
- You can now drag to resize the inventory and message columns in the
docked layout — set the split that works for you.
- Disconnect from the menu now leaves the game cleanly and drops you back
at the sign-in screen with your account still remembered, instead of leaving
your character lingering in the world.
- Zooming your browser no longer strands the floating windows and command bar
off-screen — everything re-clamps to fit the new size.
2026-07-03 Chat and audio fixes
- Combat messages now stay in your Messages panel even when chat is split
out, so you never miss a hit.
- Fixed looping sounds (like fountains) that could go silent for the rest of a
session after a single hiccup — they now recover on their own.