Updated 2026-08-15 with the final deal, after the balance council weighed
in and the last objection window closed: redeemed gear is unbound, the
retirement covers the legacy Red and Gold Wizard's variants too, every
voucher is a red voucher except the gold half of a legacy Gold pair
(the earlier "red or gold, your choice" is withdrawn — see below), legacy
Red and Gold both pay double, and the pouch is no longer part of the
retirement at all — details in the bullets below. Credit where due: the
trophy idea is Rizato's, the heads-up window Asmodean's, the real-money
flag SirPam's, the tier ladder, census and the no-free-gold call Dyana's,
and the gold pair Pado's.
- Two weeks' notice, straight from the Wizard. On August 23 the twelve
classic Sokoban wizard pieces retire: they become trophies — yours to keep,
display and appraise, but no longer wearable. That covers all three colors
of his early work: the classic blue pieces and the rare Sokoban Red and
Gold Wizard's variants built on them.
- You come out ahead. The Wizard of Sokoban himself sets up shop that day:
soko convert turns an old piece into a bound voucher — a red one for a
classic blue piece — and soko redeem trades a voucher for the matching
piece of that voucher's own tier in the class set of your choice —
warrior, samurai or sorcerer — a full tier above what the classic blue gear
ever was. Converted pieces stay in your hands as trophies, marked with the
Wizard's own stamp.
- Red and Gold both pay double. A legacy Red piece converts to
two red vouchers; a legacy Gold piece converts to a gold voucher
and a red voucher — the announced gold-and-red pair. Either way its
holder fills two slots where they had one.
- What you redeem is yours, free and clear. Redeemed pieces are
unbound: wear them, trade them, sell them, or hand them to an alt —
they behave exactly like the same piece found in a boss map today. (The
vouchers themselves stay bound to you; the deal is per-holder.)
- No deadline, ever. Conversion never expires; retire your pieces whenever
you're ready. Nothing is deleted and nothing converts without your say-so.
- Red is the line — the earlier "red or gold, your choice" is withdrawn.
The council's call: red versus gold is power progression, not paint, and a
free gold pick would have minted hundreds of top-shelf pieces overnight. So
every voucher is a red voucher, except the gold half of a legacy Gold pair —
the only gold the Wizard hands out is what legacy Gold holders already earned.
You still pick your class set at the counter; the voucher names its tier.
- The pouch stays. It's a utility bag, not gear — it isn't retiring, it
isn't converting, and the earlier plan to pay a crown credit for it is
withdrawn. Your pouch keeps working exactly as it always has.