Fresh from the ForgeNews & Patch Notes
Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.
2026-08-29Rewards in full
- Mission reward chips now include the complete quest reward, including both catalog and mission-side loot tokens.
2026-08-29A fairer fight beneath Iss'rano
- Demon Hordes' cave gruglord now stays at its intended strength instead of occasionally becoming an out-of-band elite.
- Rearrange every item in your pack. On Brave and other browsers, starting a drag deeper in a long inventory no longer shifts the list out from under the pointer, so items below the first few rows move where you drop them.
- Helmets carried by orcs are now called orcish helmets, so autobag rules can filter them separately.
2026-08-27Fangs and familiars
- Vampires: two new sanguine abilities. Sanguine Blast rings you in spectral cold paid for in your own blood, and Sanguine Bolt is a draining lance that carries the stolen life back to you — both on the vampire skills menu.
- Nagas: your base form now has a venom bite that scales with your level, and shedding your skin now leaves you a keepsake skin to keep — by player request.
- Pets: your pet's status card now opens into its own movable window,
pet attack <name> works by name on every client, an ordered pet that can't see or reach its target goes back to defending you instead of standing idle, and a pet collar no longer binds permanently to whoever handles it mid-hand-off.
- Mix your own sound: Settings now has seven per-channel volume sliders under Sound.
- Guilds: the Archers' and Pirates' entry quests have swapped — Pirates take on Pirate Island, Archers the Eye of the Dragon.
- Combat & balance: the Volcano's flying boulders no longer one-shot you, Blink's range now scales with the caster instead of a flat three squares, Rakshasa panthers shrug off unarmed-skill penalties, and the new Sokoban sorcerer set can wield whips.
- Pixies finally flit: four pixie emotes written in 2003 but never hooked up — flit, flutter, sprinkle and flap — now work; type
pixie to list them.
- Missions: talk steps understand
talk, ask and chat, reading a sign counts from the tile beside it, Ranged Skill Training's kill step now points at the archery targets, and a mission already in your journal no longer re-checks its accept requirements against you.
- Comfort & clarity: character creation remembers the look you picked for each race while you browse, logging in shows one themed loading screen instead of two silent spinners, dropping an item into an alphabetized pack now explains the A-Z ordering, and closing a door or chest says so — exactly once.
- Fixed: a refused quest gift names the NPC instead of "null", typed
get <name> can pick up reachable items on neighboring tiles, pressure plates notice weight changes they used to miss, puzzle gates can no longer crush you endlessly or seal you into a dead-end alcove, auto-travel re-paths instead of stalling when a step doesn't move you, the enchanter says up front that starter crowns don't count, and a noisy item in someone's pack now sounds from wherever they are.
2026-08-28Autodrink
- Autodrink: type
autodrink to keep your buff potions topped up — name the classes you want maintained (autodrink fire, autodrink resists, autodrink all) and whenever one of those effects wears off, the game drinks a matching potion from your pack to renew it. autodrink list shows every class; autodrink off stops it. It only drinks when the effect is actually gone and you have a potion on hand, and a class whose potion stops helping switches itself off.
2026-08-26Prizes unbound
- Sokoban's final prize deal: redeemed prizes now come out unbound — yours to trade — and old trophies convert to tiered vouchers: a blue becomes one red voucher, a legacy red two reds, a legacy gold a gold plus a red, each voucher redeeming at its own tier.
- Artifact hunting: six artifacts that could never drop anywhere now fall — rarely — from a fitting world boss, Bauhdyre's tiara finally drops for real, and the display copies of Hofud and other famous pieces can no longer be pocketed.
- Combat & balance: monster spellcasters hit players noticeably less hard, autofire picks its ammo by real expected damage instead of a name match, raid bosses now visibly charge the sword before a Justice strike (at the same rate for every race), and a monk's pet no longer counts as illegal armor — a rule now checked at login too.
- Missions: classic quest mode now goes quiet only for quest missions — tutorials and Bazaar deliveries keep their full guidance — the Ranged Skill Training mission points at the Master Archer's real location, and the casting-training signs now correctly say Lore is the only requirement.
- Comfort & clarity: bag popups float above the inventory window and remember where you put them, hover your character card's name to see your full title, first logins get a proper welcome instead of a bogus "last login" date, and bolt spells draw as one continuous beam instead of flickering cell by cell.
- Password doors and NPCs now understand you even when your racial accent garbles the password — say the word, get in.
- Fixed: doors set to stay closed actually stay closed, fear no longer follows you across a map change, the mages guild shop's free fur stack is priced, coiled nagas no longer misfire diagonal jumps, login rate-limits show one clear message instead of a confusing pair, travel no longer claims "path blocked" when the real reason is your vehicle, and race names in character creation stay inside their tiles.
- World: the Atlas of Wyvern has been rewritten to match today's one-continent world, the Conqueror Wurm finally has artwork of its own, wall sconces animate properly again, and instrument music is evenly balanced — the tavern harp no longer drowns out the room.
2026-08-19Surprise me
- Surprise me — play now! One tap on the character-creation screen rolls
you a race (none of the hard ones), a look, a gender and a free name, and
puts you in the game — for the player who came to play, not to browse.
- Skill caps are out in the open.
skills now shows each skill's cap,
the training menu marks a skill "(maxed)" instead of quoting gold for a
point that would do nothing, and train refuses to sell you one.
- Your home is safe from your own swings. Doors, walls and statues in a
home, stall or bazaar venue now shrug off melee, thrown weapons and traps
the same way they already shrugged off spells.
- The Badass Arena keeps its own scores. Minath's Badass gauntlet now has
its own scoreboard and victory shout instead of sharing the normal arena's
list.
- Combat & magic. A weapon's spell proc only announces itself when the
spell actually fires. Dispelling a shield no longer strips the guard of a
different shield you still have up.
pet attack on a rival's summon no
longer leaves your pet hunting that player by name forever. Random dungeons
no longer seal a shop or forge off from the rest of the level.
- Comfort & clarity. The Send Feedback dialog now offers Praise. View
→ Windows now mentions the
window command for putting any window on an
alias or key. Clicking the Messages, Combat and Chat tabs no longer steals
the caret from your command line. On phones the paperdoll's defense strip
wraps instead of squeezing its labels. Crown machines and vendors now say
Crowns and Bonus Crowns, the same words score uses.
- Fixed: guild art applies correctly even if you were wearing another guild's
look, and leaving a guild restores your own; a gift-quest giver puts your
reward at your feet when your bag is full instead of losing it;
commands <player> no longer reveals another player's guild, quest and inventory
verbs; travel stops at once with an honest message when a gate refuses
you, rather than waiting and blaming the path; the full-moon glow now
arrives and fades at midnight without a nudge; Builder Mode restores the
viewport you had before entering it.
2026-08-18Eighteen races at a glance
- Character creation starts with the whole cast. The first screen is now a
grid of all eighteen races, each marked Easier, Normal or Harder — tap one to
browse just that race's looks — instead of a 45-card walk that opened on a
dozen humans. And when the perfect name won't come, a name generator offers
tap-to-use suggestions, including fresh ones when the name you wanted is
taken.
- Your window keys are yours now. The Alt shortcuts that open Inventory,
Ground, Spells, Messages, Chat and Combat can be rebound under Shortcuts &
Macros → Window keys; it warns before you take a key your movement or aliases
already use, and unbinding one hands it back to the game.
- Sign-ins and accounts. Sign in with Apple works again after a stretch of
refusals, the account-linking section now appears on every platform, and
crown purchases credit the right wallet when your accounts are linked.
Deleting your account now signs its characters out everywhere and always
answers, even during a storage hiccup.
- Comfort. A new Settings option sizes item rows to match your Messages
text, your gauges and effect chips can be dragged anywhere the minimap can
go, you can delete messages from your mailbox, and monster noises are a notch
quieter across the board.
- The training hall plays fair. Its practice elementals now only fall to
magic — no more clearing the room with a bow or autofire.
- Fixed: auto-travel no longer quietly gives up at ordinary map crossings, and
it steps on the teleporter it actually planned;
classic on knows where
every starter quest begins; emote animations no longer freeze on quiet maps;
Electrify's forks split from the point of impact and stop slipping through
walls; being too overloaded to move where dropping is forbidden no longer
traps you — you can shed weight anyway; a paid custom title retired by
moderation refunds exactly what it cost; a long naga's run-to-click survives
tight corners; a mine-cart ride ends when its rider leaves the map; and a
wand waved before you've ever turned now fires properly.
2026-08-14Quests the old-fashioned way
- Solve it yourself.
classic on turns the help off: guidance still walks
you to where a quest begins, then goes quiet — no compass, no auto-travel, no
objectives or step lists in your journal. Quests still track and award exactly
as before, and classic off restores the guidance.
- Summons that actually fight. A summon no longer head-butts a tree forever
on its way to an enemy, an ordered pet that loses sight of its quarry falls
back to normal aggro instead of standing idle, and arrows and bullets are no
longer swallowed at the muzzle by your own pet or a friendly player. Spell
summons vanish when you log out rather than returning ownerless and blocking
the next one, and
pet attack works inside an alias again.
- Pets get up to things. A skunk pet can spray — a temporary dodge penalty
that hands back exactly what it took — and a leprechaun pilfers the odd coin;
the Fight Arena is off-leash. Your pet's card also steps out of the corner
instead of sitting on your HP and SP gauges.
- Missions pick the row you tapped. Boards, the mission menu and journal
rows bind to the mission itself, not its position in a list that re-sorts
underneath you. A mission you already hold no longer tells you to finish its
prerequisite first, and a chained follow-up no longer quietly retargets you
off what you were doing.
- Plain speaking. The training menu names the purse it spends from — your
bank, not your pocket — and quotes the price you'll actually be charged;
"not enough free hands" names what you're holding and how to free it; opening
a chest or a door says so, and the chest's lid looks open afterwards.
- Your own say and shout lines are tinted apart from everyone else's,
read
finds the sign you're standing beside, and look grave prefers the grave to
the gravel.
- Fixed: auto-travel stopped dead at town gates and city entrances, killing most
cross-town routes; dying in Alaria's outskirts now wakes you in its own chapel
instead of across the world; the New Verden catacombs declare their real
danger level; the starter weapon can no longer be lost by storing it at home;
and arrow traps fire a visible arrow from the tile you came in on.
2026-08-11Doors that warn you first
- The deadliest doors out of New Verden turn you back. The Old Ruins cave
mouth, the way down into the water maze and the well past it, and the two
cottages in Moriart's Maze now refuse anyone too green for what waits inside,
and they say so in their own voice — "A chill warns you off" — instead of a
bare error.
- Graduating leaves you somewhere you know. Finishing the tutorial now saves
you at the Adventurers Guild, on the floor in front of the mission board,
instead of dropping a returning graduate into an inn they had never set foot
in.
- Rods keep their charge until they actually cast. Waving a rod, opening its
target list and backing out costs you nothing now — no charge, no mana, no
cooldown — and cancelling a spell prompt no longer credits a fetch-it mission
step for a reagent that was already in your pack.
- A friendlier first moment on the web. play.ghosttrack.com greets you with a
branded loading screen while it starts up rather than a blank page, and its
text no longer waits on fonts to arrive.
- Take Wyvern with you. After your first session on the web, you'll be
offered the option to install the game to your phone's home screen.
- Fixed: a failed Continue with Google on the web now shows a message instead of
leaving the login card silent, the Messages panel's tabs no longer overlap into
garble on the iPad rail, and the Alaria gem shop's sign reads properly at last.
2026-08-10Now with feeling
- Your emotes have bodies now. Type
laugh, shiver, dizzy, jump,
rage and friends and your character acts it out — bobbing, trembling,
slumping, puffing up — and so does everyone around you, with reduced-motion
honored. A second wave adds two dozen more, from stomp and guffaw to
curtsy, flex and bigoof, while stare and flirt sway gently and float
little hearts. There's a new lean as well, on its own or aimed at someone.
- A guide to the money. The Game menu now carries a Currency Guide
explaining Gold, Crowns, Bonus Crowns, Loot Tokens, Boss Tears and Quest
Points in a line or two each.
- Starting out. Creating a character now drops you straight into play
instead of back at your character list. Finishing the tutorial hands you a
chain of missions to follow instead of an empty journal, and the New Verden
mission board sorts its notices by how well they fit your level. The starter
weapon from your care package survives logging out now, and retires with a
ceremonial line at level 8.
- New Verden says what it means. The town's under-street hatches, false-front
cottages and killer doors describe what waits below or behind them — including
when to bring a light — the Old Ruins junction signpost bands all eighteen
destinations by danger, and the east-wall Goblin Path teleporter no longer
yanks a level-1 graduate out of town.
- A death ray looks like a death ray. The grave lance is a dark violet shaft
with an acid-green core and the classic bone-white skull at its head, so you
can tell it from a lightning bolt at combat speed.
- Comfort. Inventory, ground, spell and bag rows scale their text and icons
to your screen — larger on phones, tighter on desktop. On Android, the login
card remembers you and offers Continue with Google in a single tap.
- Fixed: four sounds that had been silently missing play again, a music
regression that had reverted the loudness pass and dropped 175 newer sounds is
repaired, your paperdoll refreshes when worn gear is destroyed, stolen or
dropped, a kept stack no longer loses its do-not-sell mark when it merges with
an unkept one, and characters standing in a poison cloud stop wearing dark
slabs.