Fresh from the Forge

News & Patch Notes


Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.

2026-09-02

Worth finishing

  • Clearing a nest now pays a bonus. Wipe a monster nest out to the last defender and the kills carry bonus XP — dense nests are worth finishing, not just thinning.
  • You fight back properly. When the monster you're hunting has fled out of reach, a new attacker now draws your retaliation instead of being ignored.
  • Phones: more room to fight. The button bar now fits a sixth quick slot (a seventh on larger phones), Settings → Touch gains a switch to show the fire pad, and the pad can now be dragged down over the message area.
  • Chat glass, your way. The docked Messages and Chat windows get an opacity control — a player's ask — plus a "Solid" option that keeps them fully opaque even at narrow widths.
  • The death skull tells the truth. A monster that slips around a corner or through a doorway no longer flashes a kill cue — players reported the phantom kills, and a vanishing near the fog now needs a corpse to count.
  • Honest danger ratings: a venerable naga area jumps from 2–10 to its true 14–22, and eight Aylen Kri interiors now carry danger levels matching the monsters actually inside.
  • Long-still art moves again. Eleven pieces of artwork stuck on a static frame now play: fountains spray, candelabras flicker, tower banners wave, a graveside ghost drifts over its headstone, and the large dog finally has its walk.
  • Arms & fangs: the paired Tear blades Ohabari and Kunitsuna now cut and smash harder, endure twice the punishment, and carry new tamahagane flavor text; a vampire's bite keeps its blood drain with a gun in the off hand; and a bear trap now lets go when something forcibly moves you off it.
  • Comfort & clarity: the web client's mail badge now lights the moment new mail arrives, teleporting into a slow-loading map now says so instead of leaving you in silence, and desktop party frames no longer cover the button hub's combat buttons — it moves out of their way.
  • Fixed: explosions no longer flash through fog you can't see past, female dwarf pirates got their side-facing artwork back, the overworld's foam edge now scales with the creature standing in it, and a crash from removing a teleporter or waypoint marker after its map unloaded is gone.
  • World: Dragon's Nest now has music.
2026-09-01

Run and gun, properly

  • Firing on the move no longer slows your fire rate. Instead the shot takes an accuracy penalty that shrinks as your ranged skill grows — gone entirely at skill 25, so a master archer shoots as truly moving as standing — and the old race-based firing slowdown is retired with it.
  • Vampires can relax indoors. A sweep of the whole game found dozens of interior maps that still counted as outdoors — Minath Elion's houses among them — and vampires no longer sunburn deep inside a building.
  • Sokoban exchange follow-ups: a converted legacy t-shirt now issues exactly the robe's voucher — same tier, redeeming chest for samurai or warrior and robe for sorcerer — and the t-shirt's appraise lore now tells the truth about its rarity.
  • Smoother travel: running into freshly loading ground no longer freezes the world for a couple of seconds before snapping forward, your avatar no longer rubber-bands on quick back-to-back hops, and thrown darts glide between cells like other projectiles instead of jumping.
  • Comfort & clarity: use now reaches potions inside an elixir pouch, resetting your layout in docked mode also resets floating windows so one stuck over the HUD is recoverable, and a changed title — a guild rank-up, Hall of Fame or Demigod induction, PK or Teacher flair — now shows right away instead of at your next login.
  • Multiplay rules now see every server: logging extra characters into a different server no longer slips past the alt limit.
  • Fixed: beaten event bosses can no longer be re-farmed from a freshly reloaded map, Aquator's castle keys can no longer be sold to a shop, the "Discover the Mission Boards" step counts a board you apply at (not just one you click), the Ranged Skill Training targets point at the right steps again, the six-shooter no longer nags about its fan-hammer cooldown while its button refreshes, in-game help now points at the community wiki instead of a long-dead address, and Valkon's gem keys show their intended translucency.
2026-08-31

Fangs, leaps, and tidier windows

  • Racial emotes, aimed and listed. Vampire and pixie emotes now show up in the "Emote to" picker alongside the rakshasas', and vampire and rakshasa emotes now work when aimed at someone (snarl <name>).
  • Berserk shows its cooldown. When your rage ends, the cooldown appears as its own chip, and the berserk click command grays out until it's ready again.
  • Long bodies, better moves: a long naga's jump now plans its corner turns at cast time so the leap follows cleanly, and multi-tile ninjas can now Shadowstep behind their targets.
  • Comfort & clarity: the Mail window now says when there are more messages than it's showing, your saved window layout can no longer be overwritten by an early save during login, the pet detail window opens clear of the pet card in both layouts, and the chat-mode setting highlights the mode actually in effect when your saved pick isn't offered.
  • Gauges & gamepads: in full-bleed mode the gauge cluster now scales with the map instead of staying at one size, and the button-bar cursor goes away when your gamepad disconnects.
  • Smoother spell effects and fog rendering, and arriving at your own home is quicker.
  • Fixed: two dozen cave teleporters around Hammerfell work again, seven objects that had lost their artwork (the mages guild pillars and the elven blacksmith among them) look right again, the archery tutorial now points at Eye of the Dragon to match the guilds' quest swap, and save-character buttons show a proper pointer cursor.
2026-08-30

Skills by one name

  • The Train and Skills commands now consistently call the Blades and Find Weakness skills by the same names.
2026-08-30

The Wizard of Sokoban opens his exchange

The retirement announced below went live today — a week later than the August 23rd we promised, and we're sorry for the wait.

  • Old Sokoban gear is now trophies. The classic blue Sokoban wizard pieces and the legacy Red and Gold Wizard's variants can no longer be worn — but they're yours to keep, appraise, trade, and show off at home.
  • The Wizard of Sokoban has set up shop in the Tower of Sokoban in Alaria. soko convert turns an old piece into a bound voucher (the piece stays with you as the trophy); soko redeem trades a voucher for the matching piece of today's class sets — samurai, warrior, or sorcerer, your choice at redemption.
  • You come out ahead. A classic blue piece pays a Red voucher; a legacy Red piece pays two Red vouchers; a legacy Gold piece pays a Gold and a Red. Redeemed gear is unbound.
  • No deadline, no pressure. Convert whenever you like; each piece converts exactly once.
  • Under level 30? Redeemed Red and Gold pieces wear at 30 — the farmable new blue class sets have you covered at 25 until you grow into them.
  • The t-shirt converts to a robe-slot voucher (it has no class-set twin), and the pouch is not retiring — it stays an ordinary, wearable item.
2026-08-30

Now with directions

  • Mission journals spell it out. Thirty missions whose journals showed only a bare "Step 3/9" now describe every objective — which building, NPC or key a step wants, your place in the chain, and the exact command whenever one is required.
  • Getting around: auto-travel now takes spiral stairs in the right direction instead of silently stopping, travel no longer falsely reports a refusal at certain teleporters, tapping an exit takes exactly the one you tapped, eleven mission waypoints that pointed into lava or walls now point at walkable ground, and twenty areas whose doorways and teleporters could refuse you at the threshold now place you properly inside.
  • Combat & balance: the new Sokoban sorcerer set no longer drags down staff skill, the vampire's Sanguine Blast and Bolt now respect no-magic zones like every other spell (a refusal costs no blood or cooldown, and Blast's description now correctly says magic damage), recast resistance spells no longer lose track of one another, and the rakshasa tiger's spell points come back to their intended curve at next login.
  • World: the moon now changes its face at the very midnight its phase turns, and the Challenger's Arena display cases have been restocked to match the real prize list — the ten top prizes are on show, and three retired scythes are gone.
  • Fixed: Hammerfell City's general store loads again, the Sword of the Elements really can turn up on an angel's rare artifact roll, and a rare inventory glitch that could briefly show your pack out of step is gone.
2026-08-30

Mermaids restored

  • Friendly mermaids now return from shark form with their proper appearance.
2026-08-29

A clear way home

  • Auction House stalls: every stall now has an exit back to the Minath Auction House, even when its home showroom is closed or unavailable.
2026-08-29

Training for every mage

  • Magic Skill Training: knowing Fireball already now counts for the lesson, and the blue casting square has room for tall races such as storm giants.
2026-08-29

Rewards in full

  • Mission reward chips now include the complete quest reward, including both catalog and mission-side loot tokens.