Skills by one name
- The Train and Skills commands now consistently call the Blades and Find Weakness skills by the same names.
Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.
The retirement announced below went live today — a week later than the August 23rd we promised, and we're sorry for the wait.
soko convert turns an old piece into a bound voucher (the piece stays with
you as the trophy); soko redeem trades a voucher for the matching piece of
today's class sets — samurai, warrior, or sorcerer, your choice at redemption.pet attack <name> works by name on every client, an ordered pet that can't see or reach its target goes back to defending you instead of standing idle, and a pet collar no longer binds permanently to whoever handles it mid-hand-off.pixie to list them.talk, ask and chat, reading a sign counts from the tile beside it, Ranged Skill Training's kill step now points at the archery targets, and a mission already in your journal no longer re-checks its accept requirements against you.get <name> can pick up reachable items on neighboring tiles, pressure plates notice weight changes they used to miss, puzzle gates can no longer crush you endlessly or seal you into a dead-end alcove, auto-travel re-paths instead of stalling when a step doesn't move you, the enchanter says up front that starter crowns don't count, and a noisy item in someone's pack now sounds from wherever they are.autodrink to keep your buff potions topped up — name the classes you want maintained (autodrink fire, autodrink resists, autodrink all) and whenever one of those effects wears off, the game drinks a matching potion from your pack to renew it. autodrink list shows every class; autodrink off stops it. It only drinks when the effect is actually gone and you have a potion on hand, and a class whose potion stops helping switches itself off.